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Arena

Mobile App

UXUI for a health tracker that enables clinicians to manage their stress levels effectively and enhance their performance in hospital settings.

Overview

UX/UI

While Arena Strive had a responsive website, its usability was subpar, failing to deliver timely and relevant information to the right users.

App Branding

They had established brand colors but sought to introduce a new shade inspired by their elements. This led us to discover new hues from the images they utilize.

Prototyping

Prototypes were created for testing purposes to capture enhancements and gather feedback from their users.
Arena Strive Wireframes

Users

The primary users were frontline clinicians who had limited time for interacting with the app.

Brand

Brand usage was a difficult task due to the dark color palette and the missing accessible accent color.
Arena Strive Brand

The
Outcome

Gamification
To enhance user engagement, gamification techniques were implemented to make the experience more enjoyable.
Learning
Users can learn the benefits of the suggested exercises in real-time to prevent overwhelming them.
Accessibility
Visual, auditory, and motor disabilities were considered.
Arena Strive App Overview

Experience

A visual trail was implemented to help users navigate through the entire learning path.
Arena Strive App Overview
The agency had a positive and respectful demeanor at each turn. They made decisions and took the creative challenges with a true passion.
Glen Trachtenberg
Head of Product & Partnerships at Arena Labs

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UTC: -03:00

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